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I love the art style, it’s classic 16-bit style pixel art and the audio work including the music and sound effects are atmospheric. Starmancer is a huge game wrapped up in a really nice package. If you do suffer from an attack, try and have a doctor on stand by and they can help treat the wounded with gun-shot wounds and broken limbs. As well as your human defense force, as the Core, you can create winding corridors filled with traps like radiation zones, freezing corridors, and boiling hot zones to ward off any attackers. It’s a good idea to train up your workforce at the gun range to make sure they are ready for an attack if one comes, otherwise, the Starmancer is going to be ripe for the pickings. They look for vulnerable ships, that have weak defenses so don’t scrimp when it comes to developing the Starmancer. There’s also combat in the game too, which comes in the form of invading pirates.
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Or you can choose to ignore all this and go on your merry way. If you need to improve a relationship then you can feed their people, perform missions for them or sabotage enemy ships.
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As well as managing the space station, there are relationships to be managed external to the Starmancer too in the forms of other factions. There’s plenty of resources to be harvested and collected on your travels. There are different planets, moons, asteroids, and other space stations too. Starmancer is a fully dynamic universe that is randomly generated each time you play through the game. It could be a simple book or watch, but you have to be careful as not all collectibles are safe, they could start gathering cigarettes, drugs, and shivs. They develop relationships over time with others onboard and get jealous when good things happen to their enemies and sad if something happens to one of their friends.Īs well as personality traits, Colonists have unique inventories that fill up with items they like to collect. You have to take this into account if you have different classes of Colonists on board over time, as the upper class may not like mingling with the lower classes. If one has had a bad day, then they will talk to others and that bad feeling can spread throughout the Starmancer. If you are not careful then they will rebel and it could even go as far as trying to destroy you… so it’s best to try your best to keep them as happy as possible.Ĭolonists talk to each other as well, which can affect morale. They have feelings and get upset if something nasty happens to one of them. They will need regular Oxygen, food, comfort items like beds and storage, and you can decide whether to give them a day off or not. Our little humans need looking after too as you have to take into account how tired they are and their mood. It’s all about finding and creating the right personality types that gel together well with a good mix of skills to find the perfect balance on the Starmancer. Some like to build, research, even carry things around, whereas your created humans also have things they dislike too. First off you are alone, but this isn’t too much of an issue as you can create humans with a variety of personality traits. When you first start in the game you’ll design your core, wake up and run through various tutorials to get to grips with the systems and gameplay loops. You can also create hangars so ships can be sent out on trading missions, which is useful to create cash to invest back into the growth of the Starmancer. This includes bedrooms, kitchens, bathrooms, and farms to produce food. If you leave the humans alone, they will simply sleep on the floor, but you can decide to create luxury living quarters too.Īs you grow your Colony, your crew is going to need the basics to survive. For example, you can create a fully functioning mining colony and put your crew to work, or you could create a resort so they can relax in peace. It’s entirely down to you what type of station you design. If you have a happy and motivated workforce, it’s going to be much easier to survive the brutal nature of space. You can build extra rooms, equipment, paint the walls and add furnishings for your humans. At the start, there’s only a couple of rooms, as well as an outside area where you can launch research missions. The Starmancer is yours to customize fully. You are not alone in the Solar system either, with plenty of other factions to trade with, there are distant worlds to discover and explore in this procedurally generated universe as well as enemies to prevent from taking over the Starmancer. There’s been a tragedy on Earth and it’s forced all humanity into the stars.